Find your stage. Build what comes next.
Fourteen stages, 224 sessions, two days: each creative industry gets its own editorial program of talks, workshops, live demos, clinics and critiques — plus a Main Stage and a dedicated IP & Rights stage.
2 days dedicated to AI & Creative Industries
Provisional program. Topics, timings and speakers are subject to confirmation.
112 sessions
Day 1 — Understand & Reimagine
- Day 1 · 09:00–09:45KeynoteMainProvisional
Opening keynote: The state of creative AI
A clear-eyed opening on where generative AI actually stands in the creative industries: what works in production today, what remains fragile, and which shifts in workflows, rights and jobs matter most for the next two years.
- Day 1 · 09:00–09:45TalkFilm & TVProvisional
AI across the film value chain
From development to distribution, a structured overview of where AI already touches film and audiovisual production: writing, previz, shooting, post, localisation and marketing — with an honest look at where it still fails.
- Day 1 · 09:00–09:45TalkProduct & UXProvisional
AI-native product design
What changes when the product itself is built around generative capability: interfaces that draft, adapt and converse, onboarding that teaches by doing, and the design principles that keep users in control of probabilistic systems.
- Day 1 · 09:00–09:45TalkAdvertisingProvisional
The state of AI in advertising
A structured overview of where AI sits in advertising today: creative production, media planning, personalisation and measurement. What agencies and brands actually use in campaigns now, and which promises remain ahead of reality.
- Day 1 · 09:00–09:45TalkPublishingProvisional
AI across the publishing value chain
From manuscript acquisition to bookshop, a structured overview of where AI touches publishing: reading, editing, translation, production, marketing and discovery — with an honest account of what publishers actually use today.
- Day 1 · 09:00–09:45TalkMusic & audioProvisional
AI across the music value chain
From composition to streaming, a structured overview of where AI touches music: writing, production, voices, mastering, distribution and discovery — with an honest account of what artists and labels actually use today.
- Day 1 · 09:00–09:45TalkArt & cultureProvisional
AI in the art world: where things stand
A structured overview of AI across the art world: artists using generative systems, museums experimenting with mediation, galleries and fairs testing the market. What has genuinely changed, and what remains a press release.
- Day 1 · 09:00–09:45TalkArchitectureProvisional
AI across the architecture value chain
From competition briefs to construction sites, a structured overview of where AI touches architecture and spatial design: concept imagery, BIM, compliance, documentation and client communication — with an honest account of current limits.
- Day 1 · 09:00–09:45TalkGamingProvisional
AI across the games value chain
From pre-production to live ops, a structured overview of where AI touches game development: concept art, code, QA, localisation, community and user-generated content — with an honest account of what studios actually ship with today.
- Day 1 · 09:00–09:45TalkFashion & luxuryProvisional
AI across the fashion value chain
From trend research to retail, a structured overview of where AI touches fashion, luxury and beauty: design exploration, pattern-making, imagery, supply chain and client experience — with an honest account of what houses actually use.
- Day 1 · 09:00–09:45TalkPhotographyProvisional
Photography after generative AI
A structured overview of what generative AI does to photography: the collapse of some commercial segments, the rising value of verified capture, new practices between shooting and synthesis. What photographers actually face now.
- Day 1 · 09:00–09:45TalkDesign & craftProvisional
AI across design and craft
From industrial design to craft workshops, a structured overview of where AI touches design: ideation, CAD, materials, prototyping and production — and where hand knowledge remains irreplaceable.
- Day 1 · 09:00–09:45Talk3D & VFXProvisional
AI across the VFX value chain
From previz to final comp, a structured overview of where AI touches 3D, VFX and post-production: rotoscoping, tracking, asset generation, rendering and finishing — with an honest account of what studios actually run in production.
- Day 1 · 09:00–09:45TalkIP & RightsProvisional
The state of rights in the AI era
An opening map of the legal landscape for creative AI in France and Europe: copyright, training data rules, the AI Act’s transparency duties, personality rights. What is settled, what is litigated, what is still being written.
- Day 1 · 09:55–10:40Special show
Special Show 01 — The Machine Audition
A live performer and an AI system respond to the same direction in real time. The audience watches both interpret, miss and recover — a staged audition that makes machine capability and its limits visible without a single slide.
- Day 1 · 09:55–10:40Live demoFilm & TVProvisional
From script to storyboard with generative tools
A live walkthrough from a scene excerpt to a usable storyboard: extracting beats, generating frames, iterating on composition and tone, and exporting a board a director can actually annotate — with the failures and re-prompts shown on screen.
- Day 1 · 09:55–10:40Live demoProduct & UXProvisional
From prompt to prototype
A live build from a written brief to a clickable prototype: generating screens, wiring states, iterating on copy and layout, and exporting something a team can test the same afternoon — with the dead ends and corrections shown live.
- Day 1 · 09:55–10:40Live demoAdvertisingProvisional
From brief to campaign assets live
A live build from a client brief to a first set of campaign assets: key visuals, copy variants, format adaptations. The demonstration shows prompts, iterations and human selection — including the outputs that were rejected and why.
- Day 1 · 09:55–10:40Live demoPublishingProvisional
From manuscript to marketing kit
A live walkthrough from a manuscript excerpt to a marketing kit: positioning, cover briefs, back-cover copy, social assets. The demonstration shows drafts, iterations and editorial choices — and where generated copy still misses the book.
- Day 1 · 09:55–10:40Live demoMusic & audioProvisional
From idea to demo track live
A live production session: from a hummed idea to a structured demo track — generating textures, arranging sections, iterating on sound design. The producer shows every decision and edit, with slow-generation checkpoints while the machine renders.
- Day 1 · 09:55–10:40Live demoArt & cultureProvisional
A generative art practice, live
An artist demonstrates their generative practice from blank canvas to finished piece: training or prompting, curation of outputs, iteration, and the final human decisions that make it a work. The full process is shown, including discarded directions.
- Day 1 · 09:55–10:40Live demoArchitectureProvisional
From brief to concept imagery
A live concept-design session: from a site brief to iterated concept imagery — massing options, material atmospheres, light studies. The architect shows prompts, references and selections, and where generated imagery misleads clients.
- Day 1 · 09:55–10:40Live demoGamingProvisional
From concept to playable prototype
A live game-jam-style session: from a one-line concept to a playable prototype in forty-five minutes — generated art, AI-assisted code, iterated mechanics. The developer shows every shortcut and compromise, and what still takes human craft.
- Day 1 · 09:55–10:40Live demoFashion & luxuryProvisional
From moodboard to collection plan
A live design session: from a moodboard to an iterated collection plan — silhouette exploration, colour stories, fabric directions. The designer shows prompts, references and selections, and where generated imagery diverges from manufacturable reality.
- Day 1 · 09:55–10:40Live demoPhotographyProvisional
From shoot to delivered story with AI
A live post-production session: culling a shoot with AI assistance, editing selections, retouching, building a client gallery. The photographer shows what the machine accelerates — and the choices that remain theirs alone.
- Day 1 · 09:55–10:40Live demoDesign & craftProvisional
From sketch to 3D model
A live design session: from a hand sketch to an iterated 3D concept — image generation for directions, 3D reconstruction, refinement in CAD. The designer shows every step, including where generated geometry fails manufacturing logic.
- Day 1 · 09:55–10:40Live demo3D & VFXProvisional
AI-assisted rotoscoping and cleanup
A live session on the least glamorous, most transformative AI use in post: automated roto, wire removal, cleanup passes. The artist shows time saved per shot, where masks fail, and how review loops keep quality at delivery standard.
- Day 1 · 09:55–10:40Live demoIP & RightsProvisional
Reading an AI contract clause by clause
A live walkthrough of a real-world AI vendor contract: licence scope, training rights, indemnities, liability caps, exit clauses. A lawyer annotates each clause, showing what to accept, what to redline, and what to walk away from.
- Day 1 · 11:00–12:15Case study / forumMainProvisional
How creative companies actually adopted AI
Anonymised case studies from studios, publishers, agencies and labels that moved beyond pilots: where they started, what they stopped doing, how teams were trained, and which adoption patterns repeated across very different creative businesses.
- Day 1 · 11:00–12:15WorkshopFilm & TVProvisional
Design an AI-assisted writers’ room
In small groups, participants design the operating rules of a writers’ room that uses AI: what the machine proposes, what humans decide, how credits and versions are tracked. Brief and templates provided; each group leaves with a workable workflow.
- Day 1 · 11:00–12:15WorkshopProduct & UXProvisional
Design an AI feature for a real product
In small groups, participants take a real product brief and design one AI feature end to end: user need, model behaviour, fallback states, success metrics. Brief and canvas provided; each group leaves with a feature spec ready to challenge.
- Day 1 · 11:00–12:15WorkshopAdvertisingProvisional
Design a brand-safe AI workflow
In small groups, participants design the guardrails of an AI-assisted production workflow for a brand: approval steps, forbidden uses, provenance logging, disclosure rules. Brief and canvas provided; each group leaves with a workable governance sheet.
- Day 1 · 11:00–12:15WorkshopPublishingProvisional
Design an AI-assisted editorial workflow
In small groups, participants design an editorial workflow that uses AI: where machines assist reading, checking and production, where editors decide, how authors are informed. Brief and canvas provided; each group leaves with a workable workflow.
- Day 1 · 11:00–12:15WorkshopMusic & audioProvisional
Design an AI-assisted studio workflow
In small groups, participants design a studio workflow that uses AI: where machines assist writing, sound design and mixing, where the artist decides, how credits are tracked. Brief and canvas provided; each group leaves with a workable workflow.
- Day 1 · 11:00–12:15WorkshopArt & cultureProvisional
Design a museum AI mediation
In small groups, participants design an AI-assisted visitor experience for a museum: what the machine explains, what curators control, how accuracy and tone are guaranteed. Brief and canvas provided; each group leaves with a mediation concept.
- Day 1 · 11:00–12:15WorkshopArchitectureProvisional
Design an AI-assisted competition workflow
In small groups, participants design a competition workflow that uses AI: where machines accelerate research, imagery and documents, where architects decide, what the competition rules allow. Brief and canvas provided; each group leaves with a workable workflow.
- Day 1 · 11:00–12:15WorkshopGamingProvisional
Design an AI-assisted production pipeline
In small groups, participants design a game-production pipeline that uses AI: where machines assist art, code, QA and writing, where leads decide, how quality is gated. Brief and canvas provided; each group leaves with a workable pipeline design.
- Day 1 · 11:00–12:15WorkshopFashion & luxuryProvisional
Design an AI-assisted studio workflow
In small groups, participants design a fashion-studio workflow that uses AI: where machines assist research, sketching and range planning, where designers decide, how the house style is protected. Brief and canvas provided; each group leaves with a workable workflow.
- Day 1 · 11:00–12:15WorkshopPhotographyProvisional
Design an AI-assisted photo business
In small groups, participants redesign a photography business around AI: which services to keep, automate or drop, how to price verified human capture, how to talk to clients. Brief and canvas provided; each group leaves with a business design.
- Day 1 · 11:00–12:15WorkshopDesign & craftProvisional
Design an AI-assisted studio practice
In small groups, participants design a studio practice that combines AI and craft: where machines assist exploration and documentation, where hands decide, how the studio’s signature is protected. Brief and canvas provided; each group leaves with a workable practice.
- Day 1 · 11:00–12:15Workshop3D & VFXProvisional
Design an AI-assisted VFX pipeline
In small groups, participants design a VFX pipeline that uses AI: where machines assist tracking, roto, asset and texture generation, where supervisors decide, how versions are managed. Brief and canvas provided; each group leaves with a workable pipeline.
- Day 1 · 11:00–12:15WorkshopIP & RightsProvisional
Build a rights-clearance workflow
In small groups, participants build a rights-clearance workflow for AI-assisted production: what to check before using a tool, what to document during production, what to archive for delivery. Brief and canvas provided; each group leaves with a workable workflow.
- Day 1 · 12:25–13:10Panel / debateMainProvisional
Debate: Creators and AI
Working creators from different disciplines argue through what AI changes in their daily practice: what they use, what they refuse, how they price their work now, and which questions about consent, credit and value remain genuinely open.
- Day 1 · 12:25–13:10Panel / debateFilm & TVProvisional
Directors and AI
Directors discuss where AI fits in their practice: previz, look development, editing assistants, synthetic extras — and where they draw the line. A conversation about intention, control and what a director’s signature means when tools generate.
- Day 1 · 12:25–13:10Panel / debateProduct & UXProvisional
Design systems and AI
Design leaders discuss what AI does to a design system: generating variants within tokens, documenting components automatically, keeping consistency when interfaces assemble themselves — and what still requires a human design eye.
- Day 1 · 12:25–13:10Panel / debateAdvertisingProvisional
Agencies, brands and AI
Agency and brand leaders debate the new deal: who owns AI-assisted work, how pricing changes when production gets faster, what clients should demand on transparency, and whether the agency model itself is being repriced.
- Day 1 · 12:25–13:10Panel / debatePublishingProvisional
Authors and AI
Authors discuss what AI means for their practice: research assistance, translation, synthetic narration — and the harder questions of training on their work, credit and remuneration. A frank conversation about what authors will and will not accept.
- Day 1 · 12:25–13:10Panel / debateMusic & audioProvisional
Artists, labels and AI
Artists and label representatives debate the new deal: training on catalogues, synthetic voices, revenue sharing on AI-assisted tracks, and what protection artists should demand. A frank conversation about power, money and consent.
- Day 1 · 12:25–13:10Panel / debateArt & cultureProvisional
The art market and AI
Gallerists, collectors and artists debate the market question: how AI-assisted works are priced, what authenticity and provenance mean now, whether collectors pay for machine-assisted work, and how editions and certificates adapt.
- Day 1 · 12:25–13:10Panel / debateArchitectureProvisional
Architects, clients and AI
Architects and clients debate the new deal: what happens to fees when production accelerates, who is responsible for machine-assisted errors, how to disclose AI use in deliverables, and what clients should demand.
- Day 1 · 12:25–13:10Panel / debateGamingProvisional
Players, creators and AI content
A debate on AI content in games: how players react to generated assets and voices, what disclosure they expect, how modding and UGC communities use these tools, and where studios should draw lines to keep trust.
- Day 1 · 12:25–13:10Panel / debateFashion & luxuryProvisional
Craft, luxury and AI
A debate on what AI means for houses built on craft: where machine assistance is compatible with luxury values, what clients expect on authenticity and disclosure, and how maisons protect savoir-faire while modernising production.
- Day 1 · 12:25–13:10Panel / debatePhotographyProvisional
Truth, trust and the image
Photojournalists, editors and technologists debate the credibility crisis: synthetic images in news, provenance standards like C2PA, newsroom verification practices, and what audiences can still trust.
- Day 1 · 12:25–13:10Panel / debateDesign & craftProvisional
Craft knowledge and machines
Craftspeople and designers debate what machines can and cannot learn: tacit knowledge, material intelligence, the value of the hand — and how workshops transmit skills when juniors start with generative tools.
- Day 1 · 12:25–13:10Panel / debate3D & VFXProvisional
VFX studios and the AI transition
Studio heads and supervisors debate the transition: what AI does to shot pricing and bidding, which artist roles change first, how to retrain teams, and whether the VFX business model survives the shift to machine-assisted production.
- Day 1 · 12:25–13:10Panel / debateIP & RightsProvisional
Training data: the licensing debate
Rights holders, platforms and lawyers debate training data: opt-outs, licensing markets, collective management, the text-and-data-mining exceptions in European law, and what a fair deal between creators and model builders looks like.
- Day 1 · 14:00–15:15Case study / forumMainProvisional
Who pays for creative AI?
A business-focused forum on the money flows behind creative AI: who funds the models, who pays for licences and training data, how costs land on production budgets, and which business models are emerging between platforms, studios and independents.
- Day 1 · 14:00–15:15WorkshopFilm & TVProvisional
Previsualisation for a scene
Hands-on previz session: from a short scene brief, participants build a previsualisation package combining generated frames, blocking notes and camera plans. Starter files provided; everyone leaves with a package usable in a real production meeting.
- Day 1 · 14:00–15:15WorkshopProduct & UXProvisional
UX writing with generative tools
A hands-on writing session: participants draft microcopy for a real flow — empty states, errors, permissions — using generative tools, then test tone, clarity and localisation. Starter flows provided; everyone leaves with a tested copy set.
- Day 1 · 14:00–15:15WorkshopAdvertisingProvisional
Personalisation at scale, responsibly
Hands-on session: participants design a personalised campaign system — segments, variants, consent boundaries, measurement — for a sample brand. Starter materials provided; each group leaves with a personalisation plan that survives a legal review.
- Day 1 · 14:00–15:15WorkshopPublishingProvisional
Translation workflows with AI
Hands-on session: participants take a text excerpt through an AI-assisted translation workflow — machine draft, translator edit, style guide enforcement, quality review — and measure where time is actually saved. Starter texts provided.
- Day 1 · 14:00–15:15WorkshopMusic & audioProvisional
Voice cloning: consent and practice
Hands-on session on synthetic voices: participants build a consent-first voice workflow — authorisation, scope, revocation, labelling — then test a cloned voice in a controlled demo. Starter materials provided; the output is a consent framework.
- Day 1 · 14:00–15:15WorkshopArt & cultureProvisional
Provenance and documentation for artworks
Hands-on session: participants build a documentation practice for AI-assisted artworks — process records, tool disclosure, certificates, editioning. Starter templates provided; each participant leaves with a documentation kit usable for their own work.
- Day 1 · 14:00–15:15WorkshopArchitectureProvisional
BIM and AI: a practical session
Hands-on session at the intersection of BIM and AI: automated model checks, generated documentation, clash detection assistance, natural-language queries on models. Starter models provided; participants leave with a set of applicable automations.
- Day 1 · 14:00–15:15WorkshopGamingProvisional
NPCs and dialogue with AI
Hands-on session: participants design an AI-driven NPC — personality, memory, guardrails, fallback dialogue — and test it live against players trying to break it. Starter frameworks provided; each group leaves with an NPC design document.
- Day 1 · 14:00–15:15WorkshopFashion & luxuryProvisional
Virtual sampling and fitting
Hands-on session: participants build a virtual sampling workflow — 3D garment simulation, fit iteration, client review — for a sample garment. Starter files provided; each group leaves with a sampling process that cuts physical prototypes.
- Day 1 · 14:00–15:15WorkshopPhotographyProvisional
Provenance and authentication in practice
Hands-on session: participants implement a provenance workflow — in-camera signing, metadata, verification at publication — for a sample newsroom or studio. Starter materials provided; each leaves with a working authentication practice.
- Day 1 · 14:00–15:15WorkshopDesign & craftProvisional
CAD and generative design
Hands-on session for experienced designers: constraint-based generative design in CAD, option exploration, manufacturability checks. Prerequisite: CAD proficiency. Starter models provided; participants leave with a generative study.
- Day 1 · 14:00–15:15Workshop3D & VFXProvisional
Generative assets for environments
Hands-on session: participants build an environment asset set with generative tools — textures, matte elements, set extensions — then integrate them into a shot with consistent lighting. Starter scenes provided; each leaves with a finished shot.
- Day 1 · 14:00–15:15WorkshopIP & RightsProvisional
Consent and likeness in practice
Hands-on session: participants draft consent frameworks for voice, face and style — scope, duration, revocation, compensation — for fictional productions. Templates provided; each group leaves with consent documents ready for legal review.
- Day 1 · 15:30–16:15Special show
Special Show 02 — The Remixed Orchestra
Musicians perform live while AI systems transform their playing in real time — stretching, reharmonising and re-scoring it. The audience hears the original and the transformation side by side, then votes on where the performance should go next.
- Day 1 · 15:30–16:15Live demoFilm & TVProvisional
Virtual production with AI-assisted environments
A live demonstration of building and adjusting a virtual environment for a shoot: generating and extending backgrounds, matching light and perspective, and integrating with a volume or green-screen workflow — including render-time checkpoints while the machine computes.
- Day 1 · 15:30–16:15Live demoProduct & UXProvisional
Research synthesis with AI
A live demonstration of turning raw research — interviews, support tickets, analytics — into structured insights with AI: clustering verbatims, drafting personas, and checking where the synthesis invents patterns the data does not support.
- Day 1 · 15:30–16:15Live demoAdvertisingProvisional
Synthetic focus groups: what they can and cannot do
A live test of synthetic audiences: generating persona panels, testing campaign routes against them, and comparing with real human responses. An honest demonstration of where synthetic research helps and where it confidently misleads.
- Day 1 · 15:30–16:15Live demoPublishingProvisional
Accessible editions with AI
A live demonstration of producing accessible editions with AI: text-to-speech narration, image descriptions, adapted formats for print disabilities. The session shows the production chain and the human checks that keep quality and dignity intact.
- Day 1 · 15:30–16:15Live demoMusic & audioProvisional
AI-assisted mixing and mastering
A live mixing session with AI assistance: balance suggestions, reference matching, stem separation, mastering chains. The engineer shows what they accept, what they override, and how assistance changes the economics of finishing records.
- Day 1 · 15:30–16:15Live demoArt & cultureProvisional
Digitising and exploring collections with AI
A live demonstration of AI applied to museum collections: automated cataloguing, visual similarity search, generated descriptions, cross-collection connections. The session shows where automation helps curators — and where it miscatalogues heritage.
- Day 1 · 15:30–16:15Live demoArchitectureProvisional
Compliance and regulation checks with AI
A live demonstration of AI-assisted compliance work: checking plans against accessibility and safety rules, flagging issues, drafting justifications. The session shows where automated checking saves weeks — and where it must never replace an engineer.
- Day 1 · 15:30–16:15Live demoGamingProvisional
QA and testing with AI agents
A live demonstration of AI agents playing a build to find bugs: pathing through levels, stress-testing economies, flagging anomalies. The QA lead shows what agents catch, what they miss, and how human testers’ roles shift.
- Day 1 · 15:30–16:15Live demoFashion & luxuryProvisional
Campaign imagery without a shoot
A live demonstration of producing campaign imagery with AI: virtual models, garment-on-model generation, set design, retouching. The session shows the full chain — plus the consent, disclosure and diversity questions this practice raises.
- Day 1 · 15:30–16:15Live demoPhotographyProvisional
Generative fill and the edited image
A live retouching session with generative tools: extending frames, removing elements, rebuilding backgrounds. The demonstration shows the power of these tools — and the editorial and ethical lines photographers and publications draw.
- Day 1 · 15:30–16:15Live demoDesign & craftProvisional
Materials and sustainability with AI
A live demonstration of AI-assisted material work: comparing material options on environmental criteria, generating material narratives for clients, checking claims against data. The session shows where AI helps — and where it greenwashes.
- Day 1 · 15:30–16:15Live demo3D & VFXProvisional
Compositing with AI assistance
A live compositing session: AI-assisted keying, integration, grain and light matching, with the compositor showing every manual correction the machine still requires. Includes render-time checkpoints and a clear flag on any prerecorded passes.
- Day 1 · 15:30–16:15Live demoIP & RightsProvisional
Provenance tools in production
A live demonstration of provenance technology: content credentials, watermarking, signing at capture, verification at publication. The session shows what the tools actually prove, what they cannot, and how to read a provenance record.
Public policy
Day 1 · 16:25–17:10Panel / debateMainProvisionalPublic-policy debate: Who sets the rules for creative AI?
A politically neutral debate on how rules for creative AI should be made: the respective roles of governments, regulators, platforms, professional organisations and creators, and how France and Europe can protect rights and cultural diversity without freezing innovation.
- Day 1 · 16:25–17:10ClinicFilm & TVProvisional
Film rights clinic
A practical clinic on the rights questions AI raises in film: training data, likeness and voice of performers, music cues, archive material. Bring an anonymised case; leave with a structured checklist of what to clear, document and renegotiate.
- Day 1 · 16:25–17:10ClinicProduct & UXProvisional
Ethics and consent in product data clinic
A clinic on the data layer of AI features: what user data may train or personalise, how consent is collected and revoked, what to log for accountability. Bring an anonymised case; leave with a data-practices checklist for your product.
- Day 1 · 16:25–17:10ClinicAdvertisingProvisional
Disclosure and labelling clinic
A clinic on AI transparency in advertising: when synthetic content must be labelled, how French and European rules apply to campaigns, what to tell clients and consumers. Bring an anonymised case; leave with a disclosure checklist.
- Day 1 · 16:25–17:10ClinicPublishingProvisional
Rights and licensing clinic for publishers
A clinic on the rights questions AI raises in publishing: training licences, text and data mining exceptions, author contracts, audiobook voices. Bring an anonymised case; leave with a checklist of what to clear, document and renegotiate.
- Day 1 · 16:25–17:10ClinicMusic & audioProvisional
Music rights and royalties clinic
A clinic on music rights in the AI era: training licences for catalogues, neighbouring rights, sampling versus generation, royalty splits on AI-assisted works. Bring an anonymised case; leave with a checklist of what to clear and document.
- Day 1 · 16:25–17:10ClinicArt & cultureProvisional
Artist rights and AI training clinic
A clinic on the rights questions artists face: works used in training data, style imitation, opt-out mechanisms, moral rights under French law. Bring an anonymised case; leave with a checklist of protections and actions available now.
- Day 1 · 16:25–17:10ClinicArchitectureProvisional
Liability and insurance clinic
A clinic on responsibility when AI assists design: professional liability, insurance coverage, duty of care, documentation practices that protect the architect. Bring an anonymised case; leave with a risk-management checklist.
- Day 1 · 16:25–17:10ClinicGamingProvisional
IP and assets in games clinic
A clinic on the rights layer of AI in games: generated assets and their ownership, voice acting contracts, training on existing game art, platform policies on AI content. Bring an anonymised case; leave with a checklist of what to clear.
- Day 1 · 16:25–17:10ClinicFashion & luxuryProvisional
Design protection and counterfeiting clinic
A clinic on protecting designs in the AI era: copyright and design rights in France and Europe, AI-generated lookalikes, monitoring counterfeits at scale, enforcing online. Bring an anonymised case; leave with a protection checklist.
- Day 1 · 16:25–17:10ClinicPhotographyProvisional
Photographers’ rights clinic
A clinic on photographers’ rights in the AI era: archives used in training data, style imitation, stock photography economics, contract clauses to demand. Bring an anonymised case; leave with a checklist of protections and actions.
- Day 1 · 16:25–17:10ClinicDesign & craftProvisional
Design rights and originality clinic
A clinic on protecting design in the AI era: design registration in France and Europe, originality when tools generate, knock-off detection, contract clauses for client work. Bring an anonymised case; leave with a protection checklist.
- Day 1 · 16:25–17:10Clinic3D & VFXProvisional
Digital doubles and likeness clinic
A clinic on digital doubles: scanning and cloning performers, consent scope and duration, posthumous use, union and guild positions. Bring an anonymised case; leave with a checklist of what contracts and productions must now specify.
- Day 1 · 16:25–17:10ClinicIP & RightsProvisional
Open rights clinic
An open clinic for any rights question: bring your anonymised case — a contract, a dispute, a grey zone — and leave with a structured reading of your options, the applicable rules, and the questions to ask your counsel.
- Day 1 · 17:20–18:00TalkMainProvisional
Conversation: What makes work worth making?
A closing conversation on taste, intention and responsibility: when generation is cheap, what makes a piece of work worth making, signing and paying for — and how creative professionals talk about value without nostalgia or hype.
- Day 1 · 17:20–18:00Showcase / critiqueFilm & TVProvisional
AI-assisted short film showcase
A screening of short films made with AI assistance, followed by a structured critique: what the tool contributed, what the filmmaker decided, where the seams show. The audience leaves with concrete criteria for judging AI-assisted work.
- Day 1 · 17:20–18:00Showcase / critiqueProduct & UXProvisional
AI feature showcase and critique
Teams present AI features they shipped, followed by a structured critique: what users actually did, where trust broke, what was rolled back. The audience leaves with sharper criteria for judging whether an AI feature deserves to exist.
- Day 1 · 17:20–18:00Showcase / critiqueAdvertisingProvisional
Campaign showcase and critique
Teams present campaigns built with AI assistance, followed by a structured critique: craft, originality, effectiveness, ethics. The audience leaves with sharper criteria for judging AI-assisted creative work in advertising.
- Day 1 · 17:20–18:00Showcase / critiquePublishingProvisional
New reading formats: showcase
A showcase of reading experiences built with AI: adaptive texts, interactive narratives, audio-first editions. Followed by a structured critique — what genuinely serves readers, what is technology looking for a purpose.
- Day 1 · 17:20–18:00Showcase / critiqueMusic & audioProvisional
AI-assisted music showcase
A listening session of tracks made with AI assistance, followed by a structured critique: what the tool contributed, what the artist decided, where the seams show. The audience leaves with concrete criteria for judging AI-assisted music.
- Day 1 · 17:20–18:00Showcase / critiqueArt & cultureProvisional
AI in the gallery: showcase
A showcase of exhibitions and gallery projects built with AI, followed by a structured critique: curatorial strength, visitor response, commercial results. The audience leaves with criteria for judging AI in exhibition-making.
- Day 1 · 17:20–18:00Showcase / critiqueArchitectureProvisional
AI-assisted projects: showcase
Studios present built or competition projects where AI played a real role, followed by a structured critique: what the tool contributed, what the architect decided, what the client saw. The audience leaves with criteria for judging AI-assisted design.
- Day 1 · 17:20–18:00Showcase / critiqueGamingProvisional
AI-assisted games: showcase
A showcase of games built with AI assistance — from indie experiments to studio productions — followed by a structured critique: what the tools contributed, what players noticed, what shipped well. The audience leaves with evaluation criteria.
- Day 1 · 17:20–18:00Showcase / critiqueFashion & luxuryProvisional
AI in fashion: showcase
A showcase of fashion projects built with AI — collections, campaigns, retail experiences — followed by a structured critique: craft, originality, client response. The audience leaves with criteria for judging AI in fashion.
- Day 1 · 17:20–18:00Showcase / critiquePhotographyProvisional
Between capture and synthesis: showcase
A showcase of photographic projects that mix capture and AI synthesis, followed by a structured critique: what the hybrid practice achieves, how it is labelled, where it confuses. The audience leaves with criteria for judging hybrid work.
- Day 1 · 17:20–18:00Showcase / critiqueDesign & craftProvisional
AI-assisted objects: showcase
A showcase of objects and furniture designed with AI assistance, followed by a structured critique: what the tool contributed, what the hand finished, what clients paid for. The audience leaves with criteria for judging AI-assisted design objects.
- Day 1 · 17:20–18:00Showcase / critique3D & VFXProvisional
AI-assisted shots: breakdown showcase
A shot-by-shot breakdown showcase: before/after plates, what was generated, what was hand-built, what it cost. Followed by a structured critique — the audience leaves with criteria for judging AI-assisted VFX work.
- Day 1 · 17:20–18:00Showcase / critiqueIP & RightsProvisional
Rights management in action: showcase
Organisations present how they actually manage rights in AI-assisted production: registers, documentation, clearance systems, dispute handling. Followed by a structured critique — the audience leaves with patterns to copy.
Leaders Dinner
A separate, invitation-only evening before the summit opens. Details are shared directly with invited participants.
The Leaders Dinner is not part of the two-day timetable and does not appear in session counts or exports.
A program built for the people shaping creative work.
The agenda is a preview and may evolve. Speakers, partners and startups are not confirmed until officially announced.